AVATAR PC Game Review
Avatar: The Videogame
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The Avatar Game for 1983 was a terrible version of “ET: The Game” for the Atari 2600. In those days gamers decided that they should escape movie based video games.
So, with little hope I had left on good adaptations of cinema to the art of pounding buttons in front of a screen, I got a few days ago to have a share of the company presentation “James Cameron’s Avatar: The Videogame” for Xbox 360. Don’t forget to say that we are expecting Avatar PC Game and Nintendo DS Avatar The Game as well with the Xbox360 version.
Avatar Game: My first impression: It looks spectacular. The moon Pandora (where it develops the epic battle between humans and greedy by exploiting Na’vi, indigenous giant blue careful in protecting nature) leaps from the screen with an impressive display of green foliage, exotic plants, animals light and a host of other natural features which are undoubtedly the most impressive of the game.![]()
And of course, if those responsible for this are none other than the team at Ubisoft Montreal, who have in their curriculum, games such as sagas “Assassin’s Creed” and “Tom Clancy’s Game Series”. Additionally, Dunia Graphics Engine delivers some nice graphics specially for this pc game which similar was used for “Far Cry 2 pc game” before.
After being struck by how lucia, drink a drink and eat a gingerbread, it was time to play. Any game can look good today, but that important questions still attacking my mind would Avatar to destroy the greatest of games based on movies, or perpetuate it?
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You start to play like Ryder, who can be male or female depending on your choice, a soldier in the GDR, who comes to care for the “human interest” on the moon Pandora (Pandora Planet), of hostile savages, who only want to protect the environment.
In Avatar Game, with different, but predictable, weapons (machine gun, shotgun, dual pistols, grenade launchers, etc.), you are sent to fulfill various missions such as repairing an appliance, collect things, repairing things and more, the truth, I feel that Ubisoft Montreal times fell short in terms imagine several types of missions (at least in this game and “Assassin’s Creed I).
Finally, the game becomes a bit slow when you discover not only that the missions are somewhat repetitive, tedious to meet in addition (because of the long journey from point A to B, without vehicles would be difficult to hold) and that there Avatar Game enemies at first, but also what might be a great title free scan, marveling to follow the colorful setting of Pandora (sandbox style) is enclosed in defined paths to follow, that offer options, not freedom.
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By embodying the human soldier, the game is a third-person shooter completely mundane. It has a manual adjustment of white, which unfortunately lost its grace when to shoot at enemies that are glued to you all the time, or when pulling it out of unfriendly beasts chasing you, or ALWAYS. Moreover, what has become an almost “standard” of the shooter genre, the cover behind objects, was dropped for this title.
When playing as a Na’vi (rather as the avatar of one) is supposed to have more options as melee combat with large sticks and call a swarm of insects to assist you, but I managed to get this far. We do outreach to do with the avatar was riding an animal like a horse (with very stiff animations, to be next gen game) and jump like Mirage man to avoid hostile animals, which is quite useful.
Another thing I like was the lack of consistency between different scenarios to tell the story. For example, combat does not feel the “urgency” that one should experience in a battle for your life. However, in scenes where the emotional burden should prevail, seems absent. The most obvious example is the time to become a Na’Vi through the project Avatar. The kinematics was more or less like this:
“Player sits on a stretcher, will be white screen. Player stands as a continuous Na’Vi the game” Ok … that was anti climatic and kills passions, are not supposed to be a prequel? And that’s another one of its drawbacks, the limited information given in the game and its own elements, of Pandora, and overall, the universe “Avatar” (though I must confess that if there is an encyclopedia on the moon, called conveniently ” Pandorapedia “)
At first glance, “Avatar” is not a bad game, but is one too mundane, from the pile. It appears with nothing new or interesting apart from its graphics (which is nothing new, with titles like “Lost Planet 2″), and moreover, misses the mark on key factors of gender “3rd person shooter”
Taking advantage of proximity to the film’s release in cinemas - 18 December - Ubisoft has already prepared videojueguil version of Avatar, and shows its potential in a spectacular trailer (Version for PC / PS3 / Xbox 360), increasing potential if we have a team that supports 3D Ready HDTV.
Beyond its complete story mode, the title will feature an impressive online multiplayer mode that includes 10 maps and 5 game modes and 16-player simultaneous action. The salt of this type is the struggle between humans and Na’vi the GDR, a combat fire power of stealth, magic and melee.
We must clarify that in the Wii version are not going to find many technical showcase - and only have access to Na’Vi - but the title will make full use the potential of the console controller and even the Wii Balance Board.
If you have already chosen sides can be the first to visit the magical world of Pandora, a riot of imagination and spectacle.
























