Mass Effect 2 PC Game Review

February 15th, 2010 | Categories: PC Game Trek, PC Gaming News


Travel to Deep Space with Mass Effect 2 PC Game 2010

After impressing the industry with Mass Effect, Bioware had dreamed platform from which to shake video game history with its subsequent development as a trilogy, and this second part shows that it is wasting the opportunity. With a bold argument, and many general improvements, Mass Effect 2 PC Game is definitely one of the games this year just begun.

It is shocking to enjoy two games of Bioware in that short space of time. The production values in the Canadian study are unusually high and therefore the self-imposed requirement that is severe enough that each of its projects have a long development process. Whether you like a player about a particular game company, it is undeniable that put all the resources at their disposal for special and their users noticing. The original Mass Effect PC Game was good proof of this, to give life to his new universe, the team he picked all that current technology put at their disposal, not the goal of creating lavish rimbombates effects and scenarios, but to give credibility the inhabitants of that universe.

It all starts there on the credibility of the actors. The best stories and atmospheres are nothing more impressive in a role play if there is no connection between the player and the characters he is surrounded by both the closest and the most casual. You can get that connection through a great text-like in Planescape: Torment, but it is natural to look intelocutor face to face, see their eyes, hear his voice … this is how humans relate to real life and in that mirror is reflected Mass Effect PC Game, despite the difficulty to breathe life into digital beings. The second part of that legacy and recover better, something essential as the story at this time has gained in seriousness and drama, making it imperative to follow the lead of gone the original game.

But above all it must be remembered that game and we talk about a requirement in front of it are many, a good story and some great characters are not sufficient to create a great game, you need to stay interesting for hours, offering a gaming experience satisfactory and other necessary elements that never cease to improve. The original is a good test this, an outstanding game in every sense, but it was despite its problems and errors, some technological and design. With Mass Effect 2 pc game, the first thing that is clear is that Bioware has paid attention to all the past problems and acted on them, another thing is that decisions are best for this, which will be discussed later.

Starting at the top, the game starts in a sorprendendnte and intense. Those who are very sensitive to tilling may not want to read the next two paragraphs, though they reported only the first few minutes and is part of what Bioware has been revealed during the promotional period of the game in recent months. Perhaps some remember the initial teaser Mass Effect 2 pc game, where Shepard was speculation that he could be dead. Turns out the rumors were more certain than it seemed and yes, spectro agent dies during the first minutes of play in what looked like a routine mission to kill a cell of artificial beings Geth, which ends in an ambush and destruction of Normandy, the ship that carried us across the galaxy in the first game.

While it is true that Shepard dies, the organization labeled a terrorist-Cerberus in the first half-consumed a significant portion of its resources in the “Project Lazarus”, a complex operation to bring back to life the Commander. Behind the curtain is “The Man delusional” leader of an organization that, in his words, is dedicated to the preservation and advancement of the human species. The Harvesters are a threat to humanity, and that is why the organization has the only living beings that they have faced in the past, indeed, need the great hero of humanity, the first of his race that got a agent as Spectro and taught the worth of humanity to other sentient species of the galaxy. Convinced of the explanation, or not, the protagonist embarks on a suicidal mission to try to address the threat of the reapers recruiting an elite group capable of putting his life at stake in what may be a trip without return.

The universe around you
The structure of the game has changed considerably over the first half, starting with how to travel the galaxy and scanning methods that have been enabled. From the planet selection screen, all that is left is the music that sounds great, but now the ship is controlled directly through a cluster scale map where there is space, so that when exploring a planet have to carry the spacecraft into orbit there and to access the same information or to enter if there is any mission in that location. In principle one might think that is an improvement over the simple menu on the first half, but the fact is that the presentation of the planets in the second part is less showy and the bring the ship back and forth has no emotion , it’s like taking a screen icon.

The only element to take account of spaceflight is that travel to other solar systems in the same cluster have to buy fuel, so if you want to explore as many possible planets have to spend money for the ship can make such trips. But the truth is that there is no sacrifice because the fuel is cheap compared to loans obtained during the missions, so I can not say that the new form of travel is a considerable improvement over what he offered Mass Effect PC Game, nor meets the expectations of those who would like Bioware has been set a little more in games like Star Control II.

Some find it gratifying that the Mako has passed into history, one of the most radical decisions taken by the team with regard to criticism of the first game. It is true that the exploration of planets vehicle had its problems in handling, physics of it was erratic and that the space battles against worms were sometimes a nightmare, but we must also recognize that the added coherence to the concept vehicle down to one planet to explore, sometimes to find the point of the mission and others simply for the pleasure to explore alien territories and discover the secrets of the surface. Now, on those planets there are missions directly with a low air shuttle that can not be controlled, just straight to the mission to be undertaken.

In those planets where you can not download, has enabled a new system that allows you to scan the surface for deposits of certain types of materials, essential to investigate improvements. When there is an area in which it detects one of the types of resources available, it sends a probe that automatically collects the resource, so it has gone from a spacecraft to explore remote locations and aliens for possible treasures to move a circle across the surface of the planet looking for places to shoot a probe and obtain required resources. Certainly, it is faster to do it the second way, but you can not say that Mass Effect 2 2010 is a better game for it and actually loses some of its setting that did the original.

Fortunately, during the scans it is sometimes possible to capture signals that can lead to a secondary mission as one that analyzes an abandoned warehouse in the middle of a remote planet. Secondary missions usually come by orders or by talking to other NPCs, and usually do not occur simply by exploring, but at least there and encourage some to those who want to feel as space explorers, but not enough. Bioware has already announced that will enable a controllable vehicle as a free download, but the company seems to ignore that the problem is that no vehicles, but the game loses coherence and the scene will lose an important factor that helped make it more believable and mysterious. Separating the concept of exploration and terrestrial vehicle does not fix the problem. That said, I must say that the criticism about the Mako is very personal and possibly there are many that all they want is to go straight into action and spend the time not stumbling in deserted areas.

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